I have always been passionate about video games and graphics since I was a kid. In 2009, I started my first job as a concept artist for different video game studios. Later, I continued my education by enrolling in the Game Arts and Animation program at Seneca College and graduated with honors. Ever since I've grown a passion for game engines and the visual look of games and have been specializing towards FX for in-game and cinematic.
Softwares worked with: Unreal Engine, 3D studio Max, Maya, Z brush, MEL, Maxscript, Python, C++ and MotionBuilder, After Effects, Composite, FumeFx and many more plugins for FX renders in Max and Maya.
Work Experience
FX Artist for Gamma World: Alpha Mutation- Bedlam Games - Work in progress
FX Artist for "Dungeons and Dragons-Daggerdale" -Bedlam Games
Technical Artist for "Dungeons and Dragons-Daggerdale" -Bedlam Games
Concept Artist for "Critter Crunch" - Capybara
Coloring Artist for "Heroes of Might and magic" - Capybara games/ Ubisoft
Lead level Designer for "War of the Patriots" - Seneca School of Communication Arts