Sunday, April 25, 2010

Matte painting/ Fakari

During the one week of march break we had in Seneca, I was looking up a lot of Assassin's Creed 1 and 2's art, and for that reason I got a PS3  in order to play the game, mostly because of its amazing look and the size of the levels Ubisoft has introduced in both games.

Everything started off  from this painting, and as I progressed to change and fix my level, I started to observe more and extend my knowledge about texturing and environmental design. 
Hopefully after my break from the college, I will be able to spend some more time fixing this painting and also doing more matte paintings.


Thursday, April 15, 2010

Friday, April 9, 2010

Sacrifical Figurine/ Level layout

Sacrifical Figurine-
I made this piece for my  interior project. It was a dungeon level, I made everything from scratch.
The polycount for the figrurine is 1520 polys and the texture resolution that you see here is 2028, I then lowered the texture size for ingame usuage to 1024.
The pictures are :
Lowpoly with specular and normal maps
The Highpoly in Zbrush
the final texture model/ lowpoly










ame pot:
Low poly model, followed by the hig hpoly model screenshots inside of Zbrush.




Thursday, April 8, 2010